The absence of this feature created huge chunks of boring downtime in the original, especially when a storm knocked out power and your dinos ran up a huge bill by eating guests and you had to pay it off by just waiting it out this lets you mostly skip over all of that. The ability to speed up time is a really welcome addition, though, especially when you're just waiting to have enough money to hatch a new species or repair a critical facility. Even if it is a much richer experience than the first game, the gap between this and most other park sims is significant. Streamlining the busywork so you can focus on the dinosaurs makes sense to a certain degree, but I feel like Evolution 2 takes it a dino-sized step too far. Maximizing income is a simple minigame of adding modules to your amenities to appeal to specific guest types, which boils down to mousing over the list, seeing which ones will add the most profit, and then building those. Read the full Jurassic World Evolution review Spare No Expense It beats getting mauled by raptors, but after careful consideration, I’ve decided not to endorse this park. Sure, the dinosaurs look nice enough, but the process of unlocking new species is beyond tedious and actually running the business is shallow and quickly gets stale. Besides the fact that there’s absolutely no evolution involved in it, Jurassic World: Evolution is a bad game because it’s just a bore of a park sim.
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