![]() I'm so stoked to be lying on the couch on the outside balcony with the full AAA Civ VI experience in my hand. I have not tested each mods features extensively, but all of this runs excellent on the first 10.5" iPad Pro from 2017. On a connected keyboard, type ~ then 'ui scale x', enter and ~ again – you should see instant results. Rihla - Global Rankings (love this throwback to Civ II)Īs usual I've steered clear from any mods that add graphics, but I've heard some mixed success with changing the Platform folders from MacOS to iOS in things like Steel and Thunder.įWIW, I'm using iExplore to upload the mods, I'm using Retina graphics (Retina 1 in AppOptions.txt) and ` ui scale 1.4` set using the console which is now invisible.Dramatic Ages: Free Wildcard Slot in Dark Ages.Detailed Map Tacks (loads, but no UI for them). ![]() Now all that you need to do to play your map is go to the workshop, find it, and subscribe to it! Then it will automatically show up and update in the "Steam user maps" section of the BitSquid game version (the one that is not the editor, the "main game").With Civ VI finalised, I thought it would be a good time to give an updated list of all the mods that seems to work well for me right now: Neither is needed though the SQLite browser is heavily recommended. SQLite Browser: Notepad++: Both of these are open-source applications. These files essentially act as packages, allows the files to easily be downloaded in a group. Here are the tools (applications) I use while modding (other than the obvious Civilization VI SDK). Once you're done, click on the "Stop Editing Item" button. It should come in a '.zip' or '.rar' file type. This window will show up, make sure to click on "Yes":Īfter you confirm the upload, the buttons will grey out for a little while, until this message shows up at the bottom of the screen. You also have a field in which you can type the absolute path to the preview image, if that's easier for you.Īfter you've filled all of that, hit the "Submit Workshop Data" button to start your upload. The preview, if I'm not wrong, should be square and 195px * 195px minimum. In the bottom half you can provide a brief changelog on the update, but that's optional.īelow that there's a button named "Select preview.", which will open up a folder browser for you to select a preview thumbnail for the workshop so people can quickly recognise your map. You can also chose who can see your map in the workshop - remember to set it to "Public" once you're done! In here you can enter the title for the workshop entry & its description (not the map's, though for mine I provide the same) as well as tag it. Once you have a workshop ID for your map, it's time to actually upload the data for your map.įirst click on the "Edit Workshop Item" button, then click on "Fetch Workshop Data".Īfter that wait a couple seconds and this window will show up. This will create an entry in the workshop for your map! To do this, simply press the "Request workshop ID" button in the popup. This can be done either by pressing Ctrl + W or going to the "File" menu and clicking on "Steam Workshop". Just a small note.įor those who are here and don't even know how to get to the editor: Right-click Cobalt on your library and chose "Launch game editor" (Sorry if those aren't the exact words). In any case, the map doesn't need to be finished, as you can hide it from the public while still being on the workshop.
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